Queen City : Playable Space is collaborative project highlighting areas around Charlotte, North Carolina. The city itself is a main character, explored through the varied points of view of the project participants.
During the summer of 2019 while in residency at the McColl Center for Art + Innovation, artist collective s/n collaborated with rising 8th and 9th graders attending Studio 345 to create a multimedia project highlighting areas of Charlotte, North Carolina. The teenagers worked with s/n to collect video along the LYNX Blue Line light rail system. After the video footage was collected, s/n remixed it into short video segments. Each segment is linked to distinct locations, responding with video, specifically to that physical space.
This project spans multiple platforms. It is comprised of playable prints, where participants can scan printed images, and play the video via their phones. Additionally, the artists created an interactive, playable Google Map, in which these individual segments are tied to their GPS coordinates of origin. In partnership with The Charlotte Area Transit System (CATS) and its Art in Transit program, the playable prints are displayed within the light rail vehicles for passengers to enjoy. This project was also partially funded by the Filmed in NC Fund.
This is the largest scale public art project created by s/n to date. Accessibility plays a key role in s/n’s work. By placing video and sound works into public space, engagement with the public becomes possible. The use of common, personal technology such as a cell phone to access public art addresses technological hierarchy and public access. This works to negotiate personal, virtual and public space simultaneously. The project seeks to blend sensory interpretations and responses with the aid of an ancillary means of experiencing a sense of place.
Link to playable map: https://tinyurl.com/y2qk45o8
Project Link on CATS: http://queencityplayablespace.com (coming soon)
[LC1]Lowercase for consistency?